한글자막 지원
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Mímir, Keeper of the Well of WisdomNFO
Pixel Art Master Course - Beginner to Professional/Freelance
https://www.udemy.com/course/pixel-art-master-course/
Year : 2025
Language : English
Level : All Levels
Category : Design
Subcategory : Game Design
Duration : 23h 44m
Lectures : 222
Rating : 4.7/5 (10,410 reviews)
Students : 63,459
INSTRUCTOR(S)
HEADLINE
Learn ALL about pixel art in an always growing course! Get
access to basic and pro techniques with daily feedbacks!
WHAT YOU'LL LEARN
* Learn how to create both SIMPLE and COMPLEX pixel art!
Objects, characters, environment, animations - ALL of it!
* Build your own game art with prototypes!
* Where to find clients, how to talk to them and how much to
charge for your work!
* You will learn to design and animate pixel art for all game
genres (e.g. RPG, Platformer, Top-down)
* Get access to Discord server where you can work on real
projects with other people
REQUIREMENTS
* You need a working PC, preferably with a mouse and a
keyboard.
WHO IS THIS COURSE FOR
* Game developer that wants to learn simple pixel art for
games
* Beginner pixel artist that wants to become an expert
* Experienced pixel artist that wants to expand existing
knowledge and learn new skills
* Game artist that wants to learn new field of art
* Anyone that wants to learn how to communicate in game
industry
and how to earn money
* If you want to join exclusive pixel art community
DESCRIPTION
This course teaches everything about pixel art for video
games.
From the very basics to the advanced techniques. Students will
learn about lines, shapes, color theory and harmony, creating
color palette, designing characters, backgrounds, items,
making
animation and even how to start freelancing. You will also
learn
a lot about game design principles and how art is connected
with
game design. If you are new to art (or pixel art) or want to
create better art for your indie game then this course is for
you. This course is always growing with ?new lessons. If there
is a topic that you would like me to cover, you can message me
and I will make it. I am on Udemy and Discord server every day
and I also stream on Discord every month so you can easily get
into contact with me. By purchasing this course you get a
LIFETIME access to this course, including all future updates.
The course started with only 60 videos, now it's over 200. And
there are more videos in the making! I am available every day
Udemy and Discord - to give you feedback, to help you
overcome
your limits, to help you become a better artist in fun and
relaxing way. I'm here for you every step of the way if you
need
me. Discord (3000+ members) also provides certain benefits
once
you reach a certain role on the server such as getting access
exclusive channels. The wonderful community there also
provides
a place for you to share your work, get feedback or even just
hang out and chill with people of similar interest! Connect
work with other people on game jams (if you want). Yes, even
you want to find game coders and music compositors (or if
you're
one who's looking for an artist)! This course has 3 big parts:
beginner [B], intermediate [I] and advanced [A]. Each section
marked with a letter inside square brackets at the end of it's
title with corresponding difficulty. This course will
strengthen
your foundations in art and pixel art. It will build your
confidence in your art and give you the information you need
continue improving your pixel art and start making money. By
time you finish the course, you will already have a portfolio
for different game genres with practical game design.
Languages
and subtitles: entire course is available in multiple
languages.
English subtitles have been manually reviewed, fixed and they
work properly. Please note that other languages for subtitles
have been auto-translated from English language. While I'm
aware
it's not a perfect solution, it should be of great use.
Current
videos in the making: Topics for Q1 2026 - Finishing Animation
in Advanced sections
COURSE CONTENT
Chapter 1: Getting started
1. How this course works
2. 2024 Update (extra info + Aseprite)
3. What software to use? Free or paid?
4. Photoshop basics
5. Pyxel Edit
6. Aseprite
7. Aseprite Tilemap Feature
8. Piskel
Chapter 2: Lines and Shapes [B]
9. Intro
10. Lines
11. Challenge 1
12. Shapes
13. Challenge 2
Chapter 3: Shading and lighting [B]
14. Introduction
15. Value and contrast basics
16. Negative and positive space
17. Basic geometric shapes
18. Shading a cube
19. Shading a sphere
20. Shading a cylinder
21. Shading a cone
22. Shading a pyramid
23. Dithering
24. Challenge 3
25. 3D Reference Helper
Chapter 4: Colours and textures [B]
26. Introduction
27. Hue
28. Saturation
29. Value
30. Basic colour theory
31. Colour harmony
32. Creating a colour palette
33. Simple wood texture
34. Simple metal texture
35. Applying textures to shapes
36. Challenge 4
Chapter 5: Drawing simple objects [B]
37. Introduction
38. Creating objects from simple geometric shapes
39. Drawing an orange
40. Drawing a potion bottle
41. Drawing a book
42. Drawing an arrow
43. Drawing a sword
44. Drawing a gun
45. Challenge 5
Chapter 6: Tiles [B]
46. Introduction
47. What are tiles
48. Tiling basics
49. Simple grass tile
50. Simple dirt tile
51. Simple water tile
52. Creating a tileset
53. Challenge 6
Chapter 7: Backgrounds [B]
54. Introduction
55. Drawing a simple background
56. Using colours and shapes to create depth
57. Adding reflection on water surface
58. Challenge 7
Chapter 8: Basic characters [B]
59. Introduction
60. Drawing 8x8 pixel art character
61. Drawing 16x16 pixel art character
62. Drawing 32x32 pixel art character
63. Challenge 8
Chapter 9: Simple animation [B]
64. Introduction
65. What is animation
66. Simple grass animation
67. Challenge 9.1
68. 8x8 character walk and run animation
69. 8x8 character attack animation
70. 16x16 character walk and run animation
71. 16x16 character attack animation
72. 32x32 character walk and run animation
73. 32x32 character attack animation
74. Challenge 9.2
Chapter 10: Platformer View [I]
75. Introduction
76. Cohesive colour palette
77. Platformer Tileset
78. Platformer Background
79. Foreground Details
80. Platformer Character
81. Platformer Character Idle and Walk/Run animations
82. Character Attack/Dmg/Death Animations
83. Platformer Enemy
84. Enemy Animations
85. Platformer Traps
86. Finishing the Platformer Mockup
87. Different types of platformer perspectives
88. Challenge 10
Chapter 11: Top Down View [I]
89. Introduction
90. What is Top Down View?
91. Top Down Shooter Character design explanation
92. Top Down Character
93. Character Walk Animation
94. Top Down Grass Tile
95. Top Down Dirt Tile
96. Top Down Tileset
97. Road and Sidewalk Tiles
98. Top Down House
99. Top Down Vehicle
100. Top Down Objects
101. Top Down Mockup
102. Challenge 11
Chapter 12: RPG View [I]
103. Introduction
104. What is RPG View
105. RPG Character Design
106. RPG Character Walk Cycle (8 directions)
107. RPG House
108. RPG Tileset
109. RPG Tree
110. RPG Chest
111. RPG Mushrooms
112. RPG Rocks
113. RPG Mockup
114. Challenge 12
Chapter 13: Isometric View [I]
115. Introduction
116. What is Isometric View
117. Isometric Grid
118. Isometric Room
119. Isometric Carpet
120. Isometric Window
121. Isometric Table
122. Isometric Vase
123. Isometric Tiles
124. Isometric Character
125. Challenge 13
Chapter 14: Intermediate Shading [I]
126. Introduction
127. Shading Terminology
128. Terminator Line
129. Highlight vs Center Light
130. 2 Shading Styles
131. Calculating Cast Shadow
132. Cast shadow for spheres
133. Cast shadow in nature
134. Light hitting vs Looking at light
135. Dithering Edges
136. Dithering 2x2
137. Dithering 4x4
138. Anti-aliasing Lines
139. Anti-aliasing Curves
140. Anti-aliasing Objects (basics)
141. Color Curves - guideline
142. Challenge 14 - Dithering Pattern
Chapter 15: Materials [I]
143. Introduction
144. Foliage Style 1
145. Foliage Style 1 - more details
146. Foliage Style 2
147. Foliage Style 3
148. Foliage Style 4
149. Foliage Style 5
150. Foliage Explained
151. Rocks Style 1
152. Rocks Style 2
153. Rocks Style 3
154. Rocks Style 4
155. Color palette warning
156. Wood Style 1
157. Wood Style 2
158. Wood Style 3
159. Wood Style 3 morphed
160. Metal Style 1
161. Metal Color examples
162. Metal Style 2
163. Metal Style 3
164. Water Style 1
165. Water Style 2
166. Water Style 3
167. More about water
168. Ice Style 1
169. Ice Style 2
170. Snow
171. Cloud
172. More about clouds
173. Lava Style 1
174. Lava Style 2
175. Lava Style 3
176. Cloth Style 1 - thick
177. Cloth Style 2 - thin
178. Ground/Dirt
179. Gem
180. Glass
181. Short recap on materials
182. Challenge 15 - Materials
Chapter 16: Checkpoint before Advanced Lessons
183. Short stop and notes before continuing on
Chapter 17: 12 Principles of Animation - with Game Design
explanations [A]
184. Introduction and few key points of 2D animation
185. Timing
186. Slow In & Slow Out
187. Squash & Stretch
188. Anticipation
189. Follow through and overlapping action
190. Arcs
191. Secondary Action
192. Exaggeration
193. Staging
194. Animation Methods (Straight-ahead & Pose-to-pose)
195. Solid Drawing
196. Appeal
Chapter 18: VFX Animation [A]
197. Introduction
198. Warm Up Exercise for VFX Animation
199. Air - poof of dust or smoke
200. Frame Duration + ZAP!
201. Electricity
202. Fire
203. Waterfall
Chapter 19: Highly Detailed Pixel Art [A]
204. Sword
Chapter 20: Freelancing [A]
205. Introduction
206. What is success
207. General guidelines on how to improve and become
successful
208. Grind
209. Focus
210. Overcoming the fears
211. Getting feedback
212. Websites for exposure and feedback
213. Portfolio - what to put in it
214. Working for free
215. How much should you charge
216. Ways of payments
217. Things to look out for in contracts
218. Dark Freelancing
219. How to talk to clients
220. Websites for finding work
221. Types of clients and their transformations
222. How to grow your business
DATES
Published : 2018-07-11
Last Updated : 2025-11-19
If you fear the truth, don?t come to my well.
